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- // Chris school window glow shader
- textures/wall/sch_window1
- {
- surfaceparm trans
- qer_editorimage textures/wall/sch_wndw2_1.tga
- //cull disable
-
- {
- map textures/wall/sch_wndw2_1.tga
- depthWrite
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- }
- {
- map textures/wall/sch_wndw3_1.tga
- blendfunc add
- rgbGen wave triangle 0 0.9 .75 0.1
- }
- }
-
-
- //Chris dooboards for school maps alpha
- textures/door/door_beams2_1
- {
- qer_editorimage textures/door/door_beams2_1.tga
- surfaceparm alphashadow
- surfaceparm trans
- {
- map textures/door/door_beams2_1.tga
- blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- alphafunc gt0
- }
- {
- map $lightmap
- blendfunc filter
- depthfunc equal
- rgbGen identity
- }
- }
-
- //Chris dooboards for school maps alpha
- textures/door/door_beams2_2
- {
- qer_editorimage textures/door/door_beams2_2.tga
- //surfaceparm nolightmap
- surfaceparm trans
- {
- map textures/door/door_beams2_2.tga
- blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- alphafunc gt0
- }
- {
- map $lightmap
- blendfunc filter
- depthfunc equal
- rgbGen identity
- }
- }
-
- //Chris dooboards for school maps alpha
- textures/door/door_beams2_3
- {
- qer_editorimage textures/door/door_beams2_3.tga
- //surfaceparm nolightmap
- surfaceparm trans
- {
- map textures/door/door_beams2_3.tga
- blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- alphafunc gt0
- }
- {
- map $lightmap
- blendfunc filter
- depthfunc equal
- rgbGen identity
- }
- }
-
- textures/wall/sch_wndw_sm5
- {
- surfaceparm trans
- qer_editorimage textures/wall/sch_wndw_small5_1.tga
- //cull disable
-
- {
- map textures/wall/sch_wndw_small5_1.tga
- depthWrite
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- }
- }
-
- // PGM - this is alice's mental block wall
- textures/effects/alicewall
- {
- q3map_globaltexture
- qer_editorimage textures/effects/alicewall_04.tga
- //surfaceparm nolightmap
- {
- map textures/effects/alicewall_01.tga
- tcmod scale 0.3 0.3
- depthwrite
- rgbGen wave sin 0 .4 0 .1
- tcMod turb 0 0.25 0 0.1
- }
- {
- map textures/effects/alicewall_04.tga
- blendfunc GL_ONE GL_ONE
- tcmod scale 0.4 0.2
- tcMod turb 0 -0.25 0 0.1
- }
- {
- map textures/metal/slv_mirror02.tga
- blendFunc GL_DST_COLOR GL_SRC_COLOR
- rgbGen wave sin 1.7 .8 0.9 0.15
- //tcGen environment
- tcmod scale .1 .1
- tcmod scroll .1 0
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- }
- }
-
- // PGM - this is the trim for alice's mental block wall (obelisk)
- textures/effects/alicewalltrim
- {
- qer_editorimage textures/common/black.tga
- surfaceparm nolightmap
- {
- map textures/common/black.tga
- depthwrite
- rgbgen identity
- }
- {
- // map textures/effects/screenshot1_1.tga
- map textures/effects/walltrim_envmap.tga
- blendfunc GL_ONE GL_ONE
- tcmod scale 2 2
- tcgen environment
- }
- }
- //marble for chess
- textures/chess/marble
- {
- qer_editorimage textures/chess/bw_marble1_4.tga
- // surfaceparm nolightmap
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/chess/bw_marble1_4.tga
- //blendFunc GL_one gl_ONE
- //blendFunc filter
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- //tcgen environment
- }
- {
- map textures/effects/reflights3.tga
- //blendfunc GL_ONE GL_src_color
- //blendfunc filter
- blendFunc GL_DST_COLOR GL_SRC_COLOR
- tcgen environment
- rgbGen identity
- tcMod scale 2 2
- }
- }
- //red marble for red chess
- textures/chess_red/red_marble1_4
- {
- qer_editorimage textures/chess_red/red_marble1_4.tga
- // surfaceparm nolightmap
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/chess_red/red_marble1_4.tga
- //blendFunc GL_one gl_ONE
- //blendFunc filter
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- //tcgen environment
- }
- {
- map textures/effects/reflights3.tga
- //blendfunc GL_ONE GL_src_color
- //blendfunc filter
- blendFunc GL_DST_COLOR GL_SRC_COLOR
- tcgen environment
- rgbGen identity
- tcMod scale 2 2
- }
- }
-
- // Chris dutches's window
- textures/enlarged/tears_house1_2
- {
- //surfaceparm trans
- qer_editorimage textures/enlarged/tears_house1_2.tga
- //cull disable
-
- {
- map textures/enlarged/tears_house1_2.tga
- //depthWrite
- //blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- //depthfunc equal
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- }
- {
- map textures/enlarged/tears_house1_3.tga
- //depthfunc equal
- blendfunc add
- rgbGen wave triangle 0 0.9 .75 0.1
- }
- }
-
-
- // Chris Dutches monocle
- textures/enlarged/tears_house3_1
- {
- qer_editorimage textures/enlarged/tears_house3_1.tga
-
- {
- map textures/enlarged/tears_house3_1.tga
- }
- {
- map $lightmap
- blendfunc filter
- }
- //{
- //map textures/enlarged/tears_house3_2.tga
- //depthfunc equal
- //blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- //tcMod turb 0.000000 0.000000 0.000000 0.0000000
- //rgbGen wave sawtooth 0.000000 0.90000 0.0000000 0.200000
- //rgbGen wave sin .5 0.5 0 0.3
- //}
-
- {
- map textures/enlarged/monicle1_1.tga
- blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- }
- }
- //chris's poop
- textures/queen/q_wall1_3
- {
-
-
- cull disable
- {
- map textures/queen/q_hearts1_1.tga
- tcMod scale 2 2
- tcMod turb 0.000000 0.200000 0.000000 0.100000
- tcMod scroll 0 .2
- }
- {
- map textures/queen/q_wall1_3.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- //tcMod turb 0.000000 0.200000 0.100000 0.100000
- }
- {
- map $lightmap
- blendfunc gl_dst_color gl_zero
- rgbgen identity
- }
- }
-
- //chris eye shader
- textures/funhouse/eye1_1
- {
- qer_editorimage textures/funhouse/eye1_1.tga
-
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/funhouse/eye1_1.tga
- blendfunc filter
- rgbGen identity
- tcmod rotate 10
- }
- //{
- //map textures/funhouse/eye1_2.tga
- //blendfunc add
- //rgbGen wave sin 0.6 0.4 0.5 .25
- //}
- }
- //Rose window for queens facade top
- textures/queen/q_rw_top3_7
- {
- qer_editorimage textures/queen/q_rw_top3_7.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top3_7.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top_glass1_1.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade bottom
- textures/queen/q_rw_bottom1_1
- {
- qer_editorimage textures/queen/q_rw_bottom1_1.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom1_1.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom1_2.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (TOP WINDOW..top left corner)
- textures/queen/q_rw_top4_1
- {
- qer_editorimage textures/queen/q_rw_top4_1.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_1.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_5.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (TOP WINDOW..top right corner)
- textures/queen/q_rw_top4_2
- {
- qer_editorimage textures/queen/q_rw_top4_2.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_2.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_6.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (TOP WINDOW..bottom right corner)
- textures/queen/q_rw_top4_3
- {
- qer_editorimage textures/queen/q_rw_top4_3.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_3.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_7.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (TOP WINDOW..bottom left corner)
- textures/queen/q_rw_top4_4
- {
- qer_editorimage textures/queen/q_rw_top4_4.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_4.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_top4_8.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (BOTTOM WINDOW..top left corner)
- textures/queen/q_rw_bottom2_5
- {
- qer_editorimage textures/queen/q_rw_bottom2_5.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_5.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_1.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (BOTTOM WINDOW..top right corner)
- textures/queen/q_rw_bottom2_6
- {
- qer_editorimage textures/queen/q_rw_bottom2_6.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_6.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_2.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (BOTTOM WINDOW..bottom right corner)
- textures/queen/q_rw_bottom2_7
- {
- qer_editorimage textures/queen/q_rw_bottom2_7.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_7.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_3.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //Rose window for queens facade (BOTTOM WINDOW..bottom left corner)
- textures/queen/q_rw_bottom2_8
- {
- qer_editorimage textures/queen/q_rw_bottom2_8.tga
- // surfacelight 1500
- // q3map_surfacelight 1500
- {
- map $lightmap
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_8.tga
- blendfunc filter
- rgbGen identity
- }
- {
- clampmap textures/queen/q_rw_bottom2_4.tga
- blendfunc add
- rgbGen wave sin 0.6 0.4 0.5 .25
- }
- }
- //chess village
- textures/chess/bw_window
- {
- qer_editorimage textures/chess/bw_window.tga
-
- {
- map textures/chess/bw_window.tga
- }
- {
- map $lightmap
- blendFunc GL_dst_color GL_zero
- }
- {
- map textures/chess/bw_win_g.tga
- blendfunc gl_one gl_one
- // rgbGen noise
- rgbGen wave sawtooth 0.3 0.2 0.0 1.234623
-
- }
- {
- map textures/chess/bw_win_g.tga
- blendfunc gl_one gl_one
- rgbGen wave sin 0.3 0.15 0.6235 0.82345
- }
- }
- //Red chess village
- textures/chess_red/bw_window
- {
- qer_editorimage textures/chess_red/bw_window.tga
-
- {
- map textures/chess_red/bw_window.tga
- }
- {
- map $lightmap
- blendFunc GL_dst_color GL_zero
- }
- {
- map textures/chess_red/bw_win_g.tga
- blendfunc gl_one gl_one
- // rgbGen noise
- rgbGen wave sawtooth 0.3 0.2 0.0 1.234623
-
- }
- {
- map textures/chess_red/bw_win_g.tga
- blendfunc gl_one gl_one
- rgbGen wave sin 0.3 0.15 0.6235 0.82345
- }
- }